![]() ![]() Also, if we're comparing, the companion app stands up to DIM like a transistor radio does to a Sirius receiver. Custom Total allows you to select any number of Stats you want to track/measure per character. After doing that, we get 4 extra selectable slots assuming you go for all 5 weapon choices, which could let us vary build crafting even more. Rather then toggling between the 5, make it one that unlocks that seasons flavor of stun. I also understand that DIM isn't the only tool at our disposal and I could care less about 3rd party options to transfer gear if the in-game option of finding crap in the vault wasn't so horrendous. 2 fixes for the artifact are combine the ability to grant weapons the capabilities to stun champions all into 1 mod. Login 3:03 pm Destiny 2 How to use Destiny Item Manager (DIM) in Destiny 2 The single most important tool in your Destiny journey. Stop chortling the devs and support end users for once. Destiny Item Manager Wiki is a FANDOM Games Community. Bruh, logic says that adding another option to sort by type on a button that already exists is simpler than creating all new content. Main Page Discuss All Pages Community Interactive Maps in: User Guide. The official companion app uses the same central API. Not to mention that DIM isn't the only thing that can do item transfer requests. Bruh you literally have no idea what is and isn't basic code. helmet+arms+body, helmet+arms+legs etc. ![]() While I love DIM (old school WoW raider so UI mods = FTW), it shouldn't be the only thing you can use to manage in-game inventory. Is it possible to implement a placeholder item for loadout optimizer with 0 stats I want to make a loadout of 3 legendary items for every combination possible (i.e. All this effort and time put into ornaments and shaders and transmat effects but they can't manage what should be basic code (compared with everything else) to update their inventory system to sort by weapon type. Originally posted by tnuk:This is the one thing I literally cannot grasp. ![]()
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